Friday, October 1, 2010

From the C# to the HLSL

It seems that I was arrogant enough to underestimate DirectX. I forgot how intricate it all is and I didn't put any thought in  the use of shaders. Which I'm going to have to use in the tool.

Shaders are also often referred to as "Effects".

Though this might not sound important. It is the backbone of every 3D game you've ever played.
They make almost everything happen. Well they are involved in almost any visual "effect" you see in a 3D application.

I'm going to work on a shader that I can use to continue developing the tool, and I will explain what it does when it's finished.

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